The spatial humanities, proper scale, and making reference images in 3ds Max

In preparing for my upcoming faculty summer workshop on immersive environments, I have become more interested in ways that technology enhances the examination of how space – understood to be a certain point situated at the intersection of the physical world (geography) and time (history) – is constructed. Specifically, how technology can reveal sociopolitical forces…Read more The spatial humanities, proper scale, and making reference images in 3ds Max

Opening remarks: Immersive Environments Colloquium at Vanderbilt University (9-10 December 2016)

Below are my opening remarks and charge for the Immersive Environments Colloquium at Vanderbilt University. Although the remarks include comments that I have already made on this blog, I thought it would still be useful to publish them here since, I think, they succinctly summarize how video games and digital game-based learning can benefit the humanities, specifically…Read more Opening remarks: Immersive Environments Colloquium at Vanderbilt University (9-10 December 2016)

The long arc back into 3D digital game-based learning

While I was enrolled in the Instructional Technology and Learning Sciences Program at Utah State University (2004-2007), I became very interested in the use of digital game-based learning, immersive virtual environments, and instructional simulations as a way to teach humanities topics. At the time this interest fortuitously aligned with the emergence of the “digital humanities”…Read more The long arc back into 3D digital game-based learning

Unity C# Quest Scripts

 Introduction The C# Unity scripts I wrote for the Uncle Sam Plantation project create a basic quest structure that guides players through a 3D game or simulation. My research into 3D digital game-based language learning environments show that goal-directed player activity in these environments provide learners of a second language and culture with a more…Read more Unity C# Quest Scripts

Why the digital humanities could benefit from digital game-based learning

My presentation at the NEH Digital Humanities Summer Institute (DHSI) on 3D modeling of cultural heritage sites detailed the work I have been doing on a digital recreation of the Uncle Sam Plantation. During the presentation I also made a case for using the 3D models I have developed as the basis for an instructional…Read more Why the digital humanities could benefit from digital game-based learning

First steps on a new 3D project

I have always liked projects as a way of organizing and directing activity. They allow me to set personal goals, to measure progress towards this goal, to learn new technology skills along the way, and to create new knowledge through experimentation and analysis of the product. So, after a few years of not having any long-term…Read more First steps on a new 3D project

Virtual embodiment, deep learning, and the humanities

Although the topic of digital game-based learning and gamification did not make this year's New Horizon Report (it was mentioned in the 2014 report), I was happy to discover an interview with EDUCAUSE President and CEO, Diana Oblinger, in which these instructional approaches were mentioned first on a list of three trends that will impact…Read more Virtual embodiment, deep learning, and the humanities