It's been a while since I have posted anything in my blog. Moving forward, I would like to be more open with the work I am doing in developing VR experiences for the digital liberal arts. What better way to get back into the blogging saddle than to post my Innovation Fund Progress Report (End…Read more Innovation Fund progress report
3D/VR/AR
Innovation Fund 2017
Last year I received a $10,000 pilot project funding from the Grinnell College Innovation Fund to explore the use of 3D/VR/AR technology to teach liberal arts topics. The grant has up to this point proven to be very successful, and I was encouraged to submit another proposal for continued funding and to broaden the scope…Read more Innovation Fund 2017
Instructional goal and supporting contexts
Cross posted: https://unclesam.sites.grinnell.edu/uncategorized/instructional-goal-and-supporting-contexts After carefully thinking about what we would like to do with the Uncle Sam Plantation simulation, the types of open educational resources that we would like to develop, and the manner in which these resources could potentially be used in a class, the dev team has come up with the following instructional goal…Read more Instructional goal and supporting contexts
Defining instructional goals in virtual reality
Cross posted: http://unclesam.sites.grinnell.edu/uncategorized/defining-instructional-goals-in-virtual-reality The Uncle Sam plantation project is beginning to gear up and, with the return of Sam Nakahira from archival research in the Louisiana State University special collections, we are presented with a mountain of archival material that needs to be assembled into a virtual reality experience. What does a receipt for $12 issued…Read more Defining instructional goals in virtual reality
Summer Faculty Workshop Report: Stories for the Eye and Mind
Executive Summary The summer faculty workshop, Stories for the Eye and Mind: Immersive Environments for Teaching and Learning, was held in the Digital Liberal Arts Lab (DLAB) on Grinnell College 26-29 June 2017. Workshop participants included David Neville (GCIEL project lead and workshop facilitator), Damian Kelty-Stephen (Assistant Professor of Psychology and workshop co-facilitator), Charles Cunningham…Read more Summer Faculty Workshop Report: Stories for the Eye and Mind
The spatial humanities, proper scale, and making reference images in 3ds Max
In preparing for my upcoming faculty summer workshop on immersive environments, I have become more interested in ways that technology enhances the examination of how space – understood to be a certain point situated at the intersection of the physical world (geography) and time (history) – is constructed. Specifically, how technology can reveal sociopolitical forces…Read more The spatial humanities, proper scale, and making reference images in 3ds Max
GCIEL activity, community, and HASTAC 2017
Since October I have been working hard to establish an immersive environments lab at Grinnell College and have been making some significant headway toward getting this project off the ground. With the launch last week of the Grinnell College Immersive Experiences Lab (GCIEL) website and the delivery of some VR-capable desktops and associated hardware, it…Read more GCIEL activity, community, and HASTAC 2017
Stories for the eye and mind: Immersive environments for teaching, learning, and research
Summer 2016 Faculty Workshop Title Stories for the Eye and Mind: Immersive Environments for Teaching, Learning, and Research Time 26-29 June, 9 AM to 12 PM; Optional lab 2 to 5 PM Description The liberal arts have rich stories to tell and immersive environments can be a powerful way of transmitting and experiencing these stories. In…Read more Stories for the eye and mind: Immersive environments for teaching, learning, and research
Innovation Fund proposal for an immersive environments lab
The Grinnell College Innovation Fund is an internal grant program for fostering and supporting innovative approaches to teaching and research at the institution. Given the growing interest around virtual reality and yet unrealized opportunities provided by other immersive technologies (e.g., 3D digital game-based learning and visualizations), I thought an immersive environments lab would be an especially…Read more Innovation Fund proposal for an immersive environments lab
Opening remarks: Immersive Environments Colloquium at Vanderbilt University (9-10 December 2016)
Below are my opening remarks and charge for the Immersive Environments Colloquium at Vanderbilt University. Although the remarks include comments that I have already made on this blog, I thought it would still be useful to publish them here since, I think, they succinctly summarize how video games and digital game-based learning can benefit the humanities, specifically…Read more Opening remarks: Immersive Environments Colloquium at Vanderbilt University (9-10 December 2016)
The long arc back into 3D digital game-based learning
While I was enrolled in the Instructional Technology and Learning Sciences Program at Utah State University (2004-2007), I became very interested in the use of digital game-based learning, immersive virtual environments, and instructional simulations as a way to teach humanities topics. At the time this interest fortuitously aligned with the emergence of the “digital humanities”…Read more The long arc back into 3D digital game-based learning
Promoting information and digital literacy
A few months ago I had the opportunity to interview for an educational technology director position at a highly selective liberal arts college in the Southeast. The position was unusual for me at the time in that it would be housed completely in the library and would be in charge of library staff, in addition to…Read more Promoting information and digital literacy
Unity C# Quest Scripts
Introduction The C# Unity scripts I wrote for the Uncle Sam Plantation project create a basic quest structure that guides players through a 3D game or simulation. My research into 3D digital game-based language learning environments show that goal-directed player activity in these environments provide learners of a second language and culture with a more…Read more Unity C# Quest Scripts
Why the digital humanities could benefit from digital game-based learning
My presentation at the NEH Digital Humanities Summer Institute (DHSI) on 3D modeling of cultural heritage sites detailed the work I have been doing on a digital recreation of the Uncle Sam Plantation. During the presentation I also made a case for using the 3D models I have developed as the basis for an instructional…Read more Why the digital humanities could benefit from digital game-based learning
3D modeling of cultural heritage: Where are the Americans?
On 20-23 June 2016 I attended a NEH Advanced Topics in the Digital Humanities Summer Institute (DHSI) exploring the theory and practice of 3D modeling of cultural heritage sites. Held this year at UCLA, the institute was a follow-up to one held the year prior at the University of Massachusetts -Amherst. I found the institute…Read more 3D modeling of cultural heritage: Where are the Americans?
Toward a pedagogy of presence: Research summaries and new project workflow
It's been a while since I last posted and a lot has happened between then and now. Most important is a new work assignment that will be exploring the use of virtual reality environments for instructional purposes at the university- and college-level. I have my own personal project that aligns with this assignment, which I will be blogging…Read more Toward a pedagogy of presence: Research summaries and new project workflow
First steps on a new 3D project
I have always liked projects as a way of organizing and directing activity. They allow me to set personal goals, to measure progress towards this goal, to learn new technology skills along the way, and to create new knowledge through experimentation and analysis of the product. So, after a few years of not having any long-term…Read more First steps on a new 3D project
Virtual embodiment, deep learning, and the humanities
Although the topic of digital game-based learning and gamification did not make this year's New Horizon Report (it was mentioned in the 2014 report), I was happy to discover an interview with EDUCAUSE President and CEO, Diana Oblinger, in which these instructional approaches were mentioned first on a list of three trends that will impact…Read more Virtual embodiment, deep learning, and the humanities
A return to digital Helfta?
I found out just the other day that I have been accepted to participate in a Digital Humanities Summer Institute on Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites at the University of Massachusetts-Amherst in June 2015. The institute coincides with a project that I have been meaning to get back to…Read more A return to digital Helfta?
New Workflow with Alt-D
I have been making progress on the medieval city wall that will surround the fictional town of Bad Oberdinkelheim, which will help to keep player-learners in a controlled space while simultaneously granting them an unfettered sense of agency. While creating the wall I have stumbled across another type of workflow. Whereas before I created the…Read more New Workflow with Alt-D
Bad Oberdinkelheim Gets a Wall
The last game I created was done under time pressure: It took me roughly 1.5 years to learn 3D modeling and texturing in Blender, game programming in Unity, and get the instructional materials created in time to teach the the topic of German waste management and recycling systems within the context of two-way prepositions. Oh,…Read more Bad Oberdinkelheim Gets a Wall
Article Published in ReCALL
It's been a long haul, but finally -- after several years of design, development, assessment, and evaluation -- the experiment results have been published in the ReCALL Journal: If you are interested and want to read more, you can download a PDF of the paper. Basically, as described in the abstract, the article reports on…Read more Article Published in ReCALL
Away For Much Too Long
It's been several months since posting my last entry and it's time to get back down to business. Reason for my absence has been partly professional, and partly pure digital distraction. Let's start with the last point first. After having played Battlefield 2142 for, oh, a *really* long time, I decided to step up to…Read more Away For Much Too Long
The Essential Experience
The experiment I ran on the last game prototype demonstrated that some type of substantial learning did take place through the experiences that students had while playing the game. Developing the game, however, also revealed some problems in the workflow. As I am currently a one-person show, getting a firm grasp on the modeling and…Read more The Essential Experience
Fun with Error Messages
I have a few projects on the plate this summer: (1) getting my tenure portfolio together, which needs to be submitted on 15 September; (2) creating more grammar videos for the Elon German Studies YouTube channel, which now how 304 subscribers and has been viewed over 15,000 times in about 5 months; (3) work with…Read more Fun with Error Messages
Summer Plans: Getting Back to Basics
Spring break is upon us, which means that the semester will be coming to an end rather quickly. It also means that I will need to think of something to do during the summer. I will be working with an undergraduate student on her SURE project, but I also need to think of something for…Read more Summer Plans: Getting Back to Basics
Going Medieval, Minding the Store
Part of the joy of working at a smaller liberal arts college is the constant variation of tasks that one must do to move a program forward. The variety ensures that one does not bore quickly. On the other hand, part of the frustration of working at a smaller liberal arts college is the constant variation…Read more Going Medieval, Minding the Store
Game world, real world, classroom
After wrestling with the experiment data and the whole writing process, I finally was able to get an article out the door to ReCALL Journal. I will hear back from them in March (or before then) with reviewer comments. In the meanwhile, I'm trying to think of next steps for how to grow the project.…Read more Game world, real world, classroom
Activity Systems and Cognitive Maps
I have been working on a write-up of the data yielded by the research study at the end of Spring Semester 2012. Although I am not sure if this blog really gets the kind of traffic that I was originally hoping it would, I thought I would just throw some of the data out there…Read more Activity Systems and Cognitive Maps
Presentation at CALICO 2012
I have been working in the office this morning, getting travel itineraries and other things ready for my upcoming trip to CALICO 2012, where I will be presenting a paper there on the results of my experiment using the 3D game I developed to teach German. In any case, it should be a lot of fun…Read more Presentation at CALICO 2012
Transfer from Games to Narratives
The end of the semester and beginning of the summer is always busy: Thousands of things to catch up on, odds jobs that need doing, and countless receptions and ceremonies to attend. I finally had a chance to look at some of the data generated by the experiment I ran in my beginning German class…Read more Transfer from Games to Narratives
Back in the Saddle
It's been a long while since I have been active with game development and blogging. Time to get back into the swing, I think. My absence for this past year has been on account of responsibilities to the German program at Elon University, and getting a business German program off the ground. Central to this…Read more Back in the Saddle
Download Game Prototype
The Digital Bahnhof (DigiBahn) Project is an interdisciplinary software development initiative seeking to program a 3D digital game-based learning (3D-DGBL) environment for teaching German language, vocabulary, and culture to advanced high school and beginning university students. The current basic prototype addresses the topics of recycling and waste management in Germany and has been developed to…Read more Download Game Prototype
Creating Instructional Materials
Now that the game prototype is finished, I have been spending time getting the instructional materials ready. First to be created was the story, which the students will read before doing the related exercises and playing the game: I was able to find several websites dealing with recycling in Germany and Austria (Berlin sammelt and…Read more Creating Instructional Materials
Walk-Through for DigiBahn Game Level
A few days ago I made a video highlighting the finished game, essentially a walk-through of the environment. After capturing the video with FRAPS, I put the computer on standby and went off to teach. Once I came back to the office a few hours later I found, to my horror, that the computer would…Read more Walk-Through for DigiBahn Game Level
Score Screen Finally Finished
I've been busy with teaching and other sundry university service responsibilities, which has taken me away from game development these last few weeks. Thank goodness that I was able to get the majority of development done during Winter Term when I didn't have a teaching load. The final problem I faced was getting the player performance data…Read more Score Screen Finally Finished
Beer Bottles (Nearly) Imported
The new semester has finally started and, as anticipated, I've been busy with teaching and course preparations. I'm glad that I had time over Winter Term to code the game, get the functionality figured out, and polish the game interface. I'm going to test the game prototype in about two months and, as it currently…Read more Beer Bottles (Nearly) Imported
Start, Info and About Screens Finished
Took a break from doing modeling in Blender, where I still need to make game resources (bottles, cans, trash), and spent a few days getting the game start, about and information screens setup. With Unity, this was a snap to do and only required minimal scripting in C# and light image creation skills in GIMP.…Read more Start, Info and About Screens Finished
Learning from Computer Games?
I discovered this video of Battlefield 2142 gameplay a few weeks ago and found it interesting for the amount of learning that actually is taking place in the game: The video depicts a teams of players, each who has individual and unique responsibilities on a combat assault team. The players can access the game form…Read more Learning from Computer Games?