Digging deeper into the design of tutorial room for the German VR game at last week's team meeting, we came to the realization that we need to align the training objectives of this room more closely with the activities that a player would ultimately need to perform in the game. These actions include: (1) teleporting…Read more German VR Game: Project Update (10/10/19)
VR
German VR Game: Project Update (10/3/2019)
It's been a while since I posted anything on my research blog. Since I'll be working this year with some Grinnell College students on a project that continues work developing a German language VR experience (see: YouTube video and GitHub repo), I thought I would use this opportunity to blog our project development. I hope…Read more German VR Game: Project Update (10/3/2019)
Innovation Fund progress report
It's been a while since I have posted anything in my blog. Moving forward, I would like to be more open with the work I am doing in developing VR experiences for the digital liberal arts. What better way to get back into the blogging saddle than to post my Innovation Fund Progress Report (End…Read more Innovation Fund progress report
Innovation Fund 2017
Last year I received a $10,000 pilot project funding from the Grinnell College Innovation Fund to explore the use of 3D/VR/AR technology to teach liberal arts topics. The grant has up to this point proven to be very successful, and I was encouraged to submit another proposal for continued funding and to broaden the scope…Read more Innovation Fund 2017
Defining instructional goals in virtual reality
Cross posted: http://unclesam.sites.grinnell.edu/uncategorized/defining-instructional-goals-in-virtual-reality The Uncle Sam plantation project is beginning to gear up and, with the return of Sam Nakahira from archival research in the Louisiana State University special collections, we are presented with a mountain of archival material that needs to be assembled into a virtual reality experience. What does a receipt for $12 issued…Read more Defining instructional goals in virtual reality
Summer Faculty Workshop Report: Stories for the Eye and Mind
Executive Summary The summer faculty workshop, Stories for the Eye and Mind: Immersive Environments for Teaching and Learning, was held in the Digital Liberal Arts Lab (DLAB) on Grinnell College 26-29 June 2017. Workshop participants included David Neville (GCIEL project lead and workshop facilitator), Damian Kelty-Stephen (Assistant Professor of Psychology and workshop co-facilitator), Charles Cunningham…Read more Summer Faculty Workshop Report: Stories for the Eye and Mind
GCIEL activity, community, and HASTAC 2017
Since October I have been working hard to establish an immersive environments lab at Grinnell College and have been making some significant headway toward getting this project off the ground. With the launch last week of the Grinnell College Immersive Experiences Lab (GCIEL) website and the delivery of some VR-capable desktops and associated hardware, it…Read more GCIEL activity, community, and HASTAC 2017