In preparing for my upcoming faculty summer workshop on immersive environments, I have become more interested in ways that technology enhances the examination of how space – understood to be a certain point situated at the intersection of the physical world (geography) and time (history) – is constructed. Specifically, how technology can reveal sociopolitical forces…Read more The spatial humanities, proper scale, and making reference images in 3ds Max
Cultural heritage
GCIEL activity, community, and HASTAC 2017
Since October I have been working hard to establish an immersive environments lab at Grinnell College and have been making some significant headway toward getting this project off the ground. With the launch last week of the Grinnell College Immersive Experiences Lab (GCIEL) website and the delivery of some VR-capable desktops and associated hardware, it…Read more GCIEL activity, community, and HASTAC 2017
Stories for the eye and mind: Immersive environments for teaching, learning, and research
Summer 2016 Faculty Workshop Title Stories for the Eye and Mind: Immersive Environments for Teaching, Learning, and Research Time 26-29 June, 9 AM to 12 PM; Optional lab 2 to 5 PM Description The liberal arts have rich stories to tell and immersive environments can be a powerful way of transmitting and experiencing these stories. In…Read more Stories for the eye and mind: Immersive environments for teaching, learning, and research
Opening remarks: Immersive Environments Colloquium at Vanderbilt University (9-10 December 2016)
Below are my opening remarks and charge for the Immersive Environments Colloquium at Vanderbilt University. Although the remarks include comments that I have already made on this blog, I thought it would still be useful to publish them here since, I think, they succinctly summarize how video games and digital game-based learning can benefit the humanities, specifically…Read more Opening remarks: Immersive Environments Colloquium at Vanderbilt University (9-10 December 2016)
The long arc back into 3D digital game-based learning
While I was enrolled in the Instructional Technology and Learning Sciences Program at Utah State University (2004-2007), I became very interested in the use of digital game-based learning, immersive virtual environments, and instructional simulations as a way to teach humanities topics. At the time this interest fortuitously aligned with the emergence of the “digital humanities”…Read more The long arc back into 3D digital game-based learning
3D modeling of cultural heritage: Where are the Americans?
On 20-23 June 2016 I attended a NEH Advanced Topics in the Digital Humanities Summer Institute (DHSI) exploring the theory and practice of 3D modeling of cultural heritage sites. Held this year at UCLA, the institute was a follow-up to one held the year prior at the University of Massachusetts -Amherst. I found the institute…Read more 3D modeling of cultural heritage: Where are the Americans?