Research Blog

  • Download PDF By mid-March, our daily trips to Des Moines had become a familiar routine. We would need to leave the house by 9 AM at the latest, which would give me just enough time to get the kids to school in the morning, return home, gather medical supplies and pillows, and then help Yvonne…Read…

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  • Digging deeper into the design of tutorial room for the German VR game at last week’s team meeting, we came to the realization that we need to align the training objectives of this room more closely with the activities that a player would ultimately need to perform in the game. These actions include: (1) teleporting…Read…

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  • It’s been a while since I posted anything on my research blog. Since I’ll be working this year with some Grinnell College students on a project that continues work developing a German language VR experience (see: YouTube video and GitHub repo), I thought I would use this opportunity to blog our project development. I hope…Read…

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  • It’s been a while since I have posted anything in my blog. Moving forward, I would like to be more open with the work I am doing in developing VR experiences for the digital liberal arts. What better way to get back into the blogging saddle than to post my Innovation Fund Progress Report (End…Read…

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  • Last year I received a $10,000 pilot project funding from the Grinnell College Innovation Fund to explore the use of 3D/VR/AR technology to teach liberal arts topics. The grant has up to this point proven to be very successful, and I was encouraged to submit another proposal for continued funding and to broaden the scope…Read…

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  • Cross posted: https://unclesam.sites.grinnell.edu/uncategorized/instructional-goal-and-supporting-contexts After carefully thinking about what we would like to do with the Uncle Sam Plantation simulation, the types of open educational resources that we would like to develop, and the manner in which these resources could potentially be used in a class, the dev team has come up with the following instructional goal…Read…

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  • Cross posted: http://unclesam.sites.grinnell.edu/uncategorized/defining-instructional-goals-in-virtual-reality The Uncle Sam plantation project is beginning to gear up and, with the return of Sam Nakahira from archival research in the Louisiana State University special collections, we are presented with a mountain of archival material that needs to be assembled into a virtual reality experience. What does a receipt for $12 issued…Read…

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  • Executive Summary The summer faculty workshop, Stories for the Eye and Mind: Immersive Environments for Teaching and Learning, was held in the Digital Liberal Arts Lab (DLAB) on Grinnell College 26-29 June 2017. Workshop participants included David Neville (GCIEL project lead and workshop facilitator), Damian Kelty-Stephen (Assistant Professor of Psychology and workshop co-facilitator), Charles Cunningham…Read…

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  • In preparing for my upcoming faculty summer workshop on immersive environments, I have become more interested in ways that technology enhances the examination of how space – understood to be a certain point situated at the intersection of the physical world (geography) and time (history) – is constructed. Specifically, how technology can reveal sociopolitical forces…Read…

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  • Since October I have been working hard to establish an immersive environments lab at Grinnell College and have been making some significant headway toward getting this project off the ground. With the launch last week of the Grinnell College Immersive Experiences Lab (GCIEL) website and the delivery of some VR-capable desktops and associated hardware, it…Read…

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