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Three dimensional digital game-based learning (3D-DGBL) environments and instructional simulations provide several advantages for the teaching of the humanities and foreign languages, including the ability to foster constructivist learning environments and provide personally-tailored and highly motivational instruction; the promotion of student-directed learning, free inquiry, and exploration; and the power to emulate remote or inaccessible real-world…
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In October 2008 the Elon University Digibahn Project began modifying The Elder Scrolls IV: Oblivion, a commercial off-the-shelf (COTS) game with a freely available game editor (TES Construction Set) in order to build a proof-of-concept game prototype. By April 2009 we had imported a few basic 3D meshes, developed an instructional blueprint, and programmed some…
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I discovered this video of Battlefield 2142 gameplay a few weeks ago and found it interesting for the amount of learning that actually is taking place in the game: The video depicts a teams of players, each who has individual and unique responsibilities on a combat assault team. The players can access the game form…
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It was during a temporary job that one takes between academic positions when I was reintroduced to computer games. I say “reintroduced” because I grew up when the Atari gamestation, Pac-Man, and the mall video arcade were coming of age. Although my junior-high school friends spent numerous hours – and quarters – in dimly-lit rooms…