Bad Oberdinkelheim Gets a Wall

The last game I created was done under time pressure: It took me roughly 1.5 years to learn 3D modeling and texturing in Blender, game programming in Unity, and get the instructional materials created in time to teach the the topic of German waste management and recycling systems within the context of two-way prepositions. Oh,…Read more Bad Oberdinkelheim Gets a Wall

Article Published in ReCALL

It's been a long haul, but finally -- after several years of design, development, assessment, and evaluation -- the experiment results have been published in the ReCALL Journal: If you are interested and want to read more, you can download a PDF of the paper. Basically, as described in the abstract, the article reports on…Read more Article Published in ReCALL

Away For Much Too Long

It's been several months since posting my last entry and it's time to get back down to business. Reason for my absence has been partly professional, and partly pure digital distraction. Let's start with the last point first. After having played Battlefield 2142 for, oh, a *really* long time, I decided to step up to…Read more Away For Much Too Long

Gone Home: A Model for SLA Games?

A few months ago I became interested in Gone Home, a first-person story exploration video game, on the Game Profiles page at Unity. The idea of a game that does not involve shooting and killing intrigued me. There's not even any non-player characters (NPCs) to interact with. Rather, the game only involves careful investigation of…Read more Gone Home: A Model for SLA Games?

3 AM Game Ideas

What do you do at 3 AM when you have a bad case of insomnia and can't sleep? Well, what I usually do is think about things that need getting done, how to move projects forward, and ideas for articles. Sometimes I will think about aikido. This morning, however, it was the video game. Here's…Read more 3 AM Game Ideas

The Essential Experience

The experiment I ran on the last game prototype demonstrated that some type of substantial learning did take place through the experiences that students had while playing the game. Developing the game, however, also revealed some problems in the workflow. As I am currently a one-person show, getting a firm grasp on the modeling and…Read more The Essential Experience

Fun with Error Messages

I have a few projects on the plate this summer: (1) getting my tenure portfolio together, which needs to be submitted on 15 September; (2) creating more grammar videos for the Elon German Studies YouTube channel, which now how 304 subscribers and has been viewed over 15,000 times in about 5 months; (3) work with…Read more Fun with Error Messages

Summer Plans: Getting Back to Basics

Spring break is upon us, which means that the semester will be coming to an end rather quickly. It also means that I will need to think of something to do during the summer. I will be working with an undergraduate student on her SURE project, but I also need to think of something for…Read more Summer Plans: Getting Back to Basics

Going Medieval, Minding the Store

Part of the joy of working at a smaller liberal arts college is the constant variation of tasks that one must do to move a program forward. The variety ensures that one does not bore quickly. On the other hand, part of the frustration of working at a smaller liberal arts college is the constant variation…Read more Going Medieval, Minding the Store

Game world, real world, classroom

After wrestling with the experiment data and the whole writing process, I finally was able to get an article out the door to ReCALL Journal. I will hear back from them in March (or before then) with reviewer comments. In the meanwhile, I'm trying to think of next steps for how to grow the project.…Read more Game world, real world, classroom

Activity Systems and Cognitive Maps

I have been working on a write-up of the data yielded by the research study at the end of Spring Semester 2012. Although I am not sure if this blog really gets the kind of traffic that I was originally hoping it would, I thought I would just throw some of the data out there…Read more Activity Systems and Cognitive Maps

Presentation at CALICO 2012

I have been working in the office this morning, getting travel itineraries and other things ready for my upcoming trip to CALICO 2012, where I will be presenting a paper there on the results of my experiment using the 3D game I developed to teach German. In any case, it should be a lot of fun…Read more Presentation at CALICO 2012

Transfer from Games to Narratives

The end of the semester and beginning of the summer is always busy: Thousands of things to catch up on, odds jobs that need doing, and countless receptions and ceremonies to attend. I finally had a chance to look at some of the data generated by the experiment I ran in my beginning German class…Read more Transfer from Games to Narratives

Back in the Saddle

It's been a long while since I have been active with game development and blogging. Time to get back into the swing, I think. My absence for this past year has been on account of responsibilities to the German program at Elon University, and getting a business German program off the ground. Central to this…Read more Back in the Saddle

Download Game Prototype

The Digital Bahnhof (DigiBahn) Project is an interdisciplinary software development initiative seeking to program a 3D digital game-based learning (3D-DGBL) environment for teaching German language, vocabulary, and culture to advanced high school and beginning university students. The current basic prototype addresses the topics of recycling and waste management in Germany and has been developed to…Read more Download Game Prototype

Creating Instructional Materials

Now that the game prototype is finished, I have been spending time getting the instructional materials ready. First to be created was the story, which the students will read before doing the related exercises and playing the game: I was able to find several websites dealing with recycling in Germany and Austria (Berlin sammelt and…Read more Creating Instructional Materials

Walk-Through for DigiBahn Game Level

A few days ago I made a video highlighting the finished game, essentially a walk-through of the environment. After capturing the video with FRAPS, I put the computer on standby and went off to teach. Once I came back to the office a few hours later I found, to my horror, that the computer would…Read more Walk-Through for DigiBahn Game Level

Score Screen Finally Finished

I've been busy with teaching and other sundry university service responsibilities, which has taken me away from game development these last few weeks. Thank goodness that I was able to get the majority of development done during Winter Term when I didn't have a teaching load. The final problem I faced was getting the player performance data…Read more Score Screen Finally Finished

Beer Bottles (Nearly) Imported

The new semester has finally started and, as anticipated, I've been busy with teaching and course preparations. I'm glad that I had time over Winter Term to code the game, get the functionality figured out, and polish the game interface. I'm going to test the game prototype in about two months and, as it currently…Read more Beer Bottles (Nearly) Imported

Start, Info and About Screens Finished

Took a break from doing modeling in Blender, where I still need to make game resources (bottles, cans, trash), and spent a few days getting the game start, about and information screens setup. With Unity, this was a snap to do and only required minimal scripting in C# and light image creation skills in GIMP.…Read more Start, Info and About Screens Finished