Stadtplan von Bad Oberdinkelheim

Keeping with the idea that the city museum will also be a tourist office of sorts in the game, I decided that a map of the city and its immediate area should be located in front of the museum. Simply modifying the meshes for work I have done already on the pedestrian zone sign, I came up with the following model: 

To make the sign, I did a quick Google search for “Stadtplan” and found a nice .png image for Neumarkt in der Oberpfalz. This image is actually only a placeholder as, once the game level is done, I’d like to make a map for the way the game level actually looks. This way, the player/learner has a reference point for the layout of the game. And, keeping with the idea of transferable learning, gets used to looking for similar structures in real-world spaces while abroad in German-speaking lands. Here’s a quick render of where the map could potentially be placed in front of the city museum:




I’m at a loss, however, on what to do with the empty space adjacent to the city museum:


The other day I was thinking that, perhaps, it would be a nice place for an outdoor cafe, and I even went as far as making a sun awning for the cafe. Unfortunately, however, it just didn’t look realistic and I decided to forget about it. Perhaps simply the exit for the museum? I’ll have to give it some more thought.

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