Why the digital humanities could benefit from digital game-based learning

My presentation at the NEH Digital Humanities Summer Institute (DHSI) on 3D modeling of cultural heritage sites detailed the work I have been doing on a digital recreation of the Uncle Sam Plantation. During the presentation I also made a case for using the 3D models I have developed as the basis for an instructional…Read more Why the digital humanities could benefit from digital game-based learning

First steps on a new 3D project

I have always liked projects as a way of organizing and directing activity. They allow me to set personal goals, to measure progress towards this goal, to learn new technology skills along the way, and to create new knowledge through experimentation and analysis of the product. So, after a few years of not having any long-term…Read more First steps on a new 3D project

Virtual embodiment, deep learning, and the humanities

Although the topic of digital game-based learning and gamification did not make this year's New Horizon Report (it was mentioned in the 2014 report), I was happy to discover an interview with EDUCAUSE President and CEO, Diana Oblinger, in which these instructional approaches were mentioned first on a list of three trends that will impact…Read more Virtual embodiment, deep learning, and the humanities

A return to digital Helfta?

I found out just the other day that I have been accepted to participate in a Digital Humanities Summer Institute on Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites at the University of Massachusetts-Amherst in June 2015. The institute coincides with a project that I have been meaning to get back to…Read more A return to digital Helfta?

New Workflow with Alt-D

I have been making progress on the medieval city wall that will surround the fictional town of Bad Oberdinkelheim, which will help to keep player-learners in a controlled space while simultaneously granting them an unfettered sense of agency. While creating the wall I have stumbled across another type of workflow. Whereas before I created the…Read more New Workflow with Alt-D

Bad Oberdinkelheim Gets a Wall

The last game I created was done under time pressure: It took me roughly 1.5 years to learn 3D modeling and texturing in Blender, game programming in Unity, and get the instructional materials created in time to teach the the topic of German waste management and recycling systems within the context of two-way prepositions. Oh,…Read more Bad Oberdinkelheim Gets a Wall

Article Published in ReCALL

It's been a long haul, but finally -- after several years of design, development, assessment, and evaluation -- the experiment results have been published in the ReCALL Journal: If you are interested and want to read more, you can download a PDF of the paper. Basically, as described in the abstract, the article reports on…Read more Article Published in ReCALL