DigiBahn Comes to the Intermediate German Conversation Course

Over the last few days I have been attempting to create a fusion of my research and teaching agendas by getting students in my intermediate German conversation class involved in the DigiBahn Project. In class we have discussed - auf Deutsch, sogar! - language as a sociocultural tool that we use to structure reality and,…Read more DigiBahn Comes to the Intermediate German Conversation Course

DGBL Primers, the New Sesame Street, and Elon University Students

There is so much literature out there about computer games, DGBL, and education, it is sometimes a bit overwhelming to find a good overview that can quickly provide an orientation point for future research. In the past I have suggested Richard Van Eck's Digital Game-Based Learning as a starting point, but a few days ago…Read more DGBL Primers, the New Sesame Street, and Elon University Students

3D-DGBL and Instructional Simulations for the Humanities

Three dimensional digital game-based learning (3D-DGBL) environments and instructional simulations provide several advantages for the teaching of the humanities and foreign languages, including the ability to foster constructivist learning environments and provide personally-tailored and highly motivational instruction; the promotion of student-directed learning, free inquiry, and exploration; and the power to emulate remote or inaccessible real-world…Read more 3D-DGBL and Instructional Simulations for the Humanities

Modding a COTS Game

In October 2008 the Elon University Digibahn Project began modifying The Elder Scrolls IV: Oblivion, a commercial off-the-shelf (COTS) game with a freely available game editor (TES Construction Set) in order to build a proof-of-concept game prototype. By April 2009 we had imported a few basic 3D meshes, developed an instructional blueprint, and programmed some…Read more Modding a COTS Game