So, yesterday I spend the better part of the afternoon playing with all combination of extruding, copying vertices and edges, and scaling to get the smooth handrails that I so desired. After repeated attempts and near the edge of my patience, I recalled seeing a tutorial on the Web on architectural modeling in Blender that just may solve my problem. A Google search later and a few tweaks of the mesh, the following (and improved) surface emerged:
And here is a screenshot of the rather ambiguously named Python script that saved my bacon:
I am particularly intrigued with the “Discombobulator” script and wonder what type of effect it would have on my mesh (or life). . .
I’m impressed by your persistence in achieving smooth handrails.