Finally got a streetlamp object made for the level where the player will be inserted into the game. Here is a quick turnaround of the mesh, complete with a bump map applied to the glass panels of the lantern itself (and some additional tweaking done to the raytracing for mirror reflection and transparent refraction rendering):
I felt less than inspired on the music track for the video; perhaps next time will be better. In any case, the insertion level will hopefully replicate the pedestrian zone found in an older German village and will help the player become accustomed to the game interface (e.g., navigation in a virtual 3D space and game controls) as well as establish some of the backstory. I’ll be developing more game objects in the near future, including some signs for player navigation.