Jacked-Up .blend Files

For some reason or another, it has been a busy start of the semester, even though I have one course reduction and also minimal preps since I’m teaching a course I’ve already taught in the past. Getting the NEH Digital Humanities Start-Up Grant team together, the proposal written, and submitted took some time, in addition to my other committee responsibilities at the university. Pretty soon, the semester was half-way over and I hadn’t done any real development work on the project directly.

To get me back into development, I formulated a project workflow that would increase my knowledge of Blender and Unity while getting a prototype game developed, which I hope to test live in my beginning German language and culture course next semester: (a) view a few videos from Blender Essential Training; (b) import models into Unity; and (c) begin programming game in Unity. Imagine how frustrated I was when, after opening the .blend file for the main building in the game, I noticed that I could not get the models to rotate while in mesh mode:



After I had checked other .blend files, which seemed to work fine, I came to the realization that the model file itself must – somehow – be corrupted. Nothing I did seemed to correct the problem, and I’m not even sure I could fix it, so I was forced to revert to a prior version. Good thing for backups! I did lose some work, which perhaps equates to about 1-2 days of recreating what I lost. 

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