While getting the tower model ready for importing into Unity, it occurred to me that I should perhaps also add some type of hoist mechanism above the elevated window/door. After all, the denizens of the medieval town needed someway to get their mead up into the tower, right? Here’s a quick render (w/o bumpmaps or much thought given to lighting) on what I developed this morning:
Although the particular image I have been using of the Obertor tower in Bad Camberg does not show a hoist, I have seen this mechanism on other medieval structures in Germany and thought that it would perhaps look good on the model. A bit of artistic freedom, perhaps. I also thought that it would break up the flat surface of the model a bit, giving players something to look up to while they are exploring the game. All in all, it was an addition with a fairly low vertex count, the iron ring having a total of 32 vertices. Still don’t know how the Unity game engine will handle such things, but I’m hoping that the addition of such minor details – although hopefully not a CPU or GPU hog – will give the game world an added sense of depth.