Blog

  • For the last week, I have been working on getting my Blender models imported into Unity, installing a skybox, and putting some of the first person interactivity in place. Fortunately, with Unity much of this is simply a questions of dragging and dropping the appropriate pre-constructed assets into the game project. Here’s a screenshot of what I have developed so…

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  • And Thus It Begins

    After conducting some initials test of importing Blender models into Unity, I decided that it was time to begin development of the game in earnest. I fired up Unity, started a new project, imported a Blender model, and saved the scene. Here’s what I got so far: A modest start, but at least I’m moving forward.…

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  • Keeping with the idea that the city museum will also be a tourist office of sorts in the game, I decided that a map of the city and its immediate area should be located in front of the museum. Simply modifying the meshes for work I have done already on the pedestrian zone sign, I…

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  • Spent the later morning and early afternoon getting signs made for the city museum. Here is a quick render of what I have so far: I think that in the coming days I just may add a sign indicating hours of operation. Once that is completed, I will add a few other things that can…

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  • Since writing my conceptual analysis on how to structure narrative in 3D digital game-based learning (3D-DGBL) environments in support of second language acquisition, which is scheduled to appear in the upcoming issue of The Foreign Language Annals, I’ve been thinking a lot about how to make my design recommendations an instructional reality. In the analysis,…

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  • I just finished putting the final touches on the 3D tower model in Blender. I decided to document some of my backend work on the model with FRAPS and show of the tower with an turnaround render. This is what I got after merging the two videos in Camtasia: From here on out, I need…

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  • Just finished remodeling the tower, which entailed adding recessed windows for the upper tower structure, a recessed clock face, a recessed door-like entrance on the side of the tower, and a hoist. Here’s the most recent render (w/o a bump map or much thought given to the lighting): I suppose if I had more time,…

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  • Tower Hoist Addded

    While getting the tower model ready for importing into Unity, it occurred to me that I should perhaps also add some type of hoist mechanism above the elevated window/door. After all, the denizens of the medieval town needed someway to get their mead up into the tower, right? Here’s a quick render (w/o bumpmaps or…

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  • It has been a while since I sat down and updated my research blog. With the birth of our new son, the dramatic and total failure of my computer’s video card, and my attendance at the recent Humanities Gaming Institute I have been extremely busy and distracted. Now that things are settling into a routine…

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  • The Dell from Hell

    Now that the semester is finally over, I thought that I would be able to get some quality development time in. My Dell XPS M1730, however, had other ideas. I’ve been having nothing but problems with it for the last, oh, four or five months. For a while, the Battlefield 2142 would come up with…

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