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Finally got the full license for FRAPS yesterday and I decided to take it for a spin around the Battlefield 2142 neighborhood to see what it would do. All in all, I’m very impressed with the software and consider it $37 well spent. It will be especially useful when I begin to document gameplay for…
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This past week I have been polishing my 3D digital game-based learning article for The Foreign Language Annals, getting ready to get the final submission out the door. Now that the text has been corrected and improved, I thought that I would look at the images that I would include in the essay. I have…
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Good news on the DigiBahn front! Briefly stated, the paper I submitted to The Foreign Lannguage Annals (FLAnnals) was accepted with minor revisions and my application to the Humanities Gaming Institute was also accepted. Wow, hitting two-for-two. I was particulalry surprised (and flattered) about what the three reviewers for the FLAnnals had to say about…
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I am getting closer to finishing work on Building A, after which I will make a movie using most of the models I have developed so for for the game. Because I couldn’t wait to see what it would all look like in the end, I inserted my lamp model last night and did a…
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Since I started using Blender, I have been using GIMP to make my bumpmaps. Usually I just took the colormap and did the following to it: Desaturate the layer Invert the colors Adjust the brightness (to 15) and the contrast (to 90) Then I would import it into Blender in its own texture channel, map…
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It has been a long while since I made a video detailing work on the 3D models for the German town I am currently developing, so what better time than the present to correct this oversight? Here’s a brief 44-second video of what I got so far (with a voice narration as an added bonus):…
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Spent a nice spring day, when I should have been outside, instead in front of the computer working on 3D models. I was able to get a substantial amount of work done on the second floor of Building A, which entailed fiddling with Blender settings to unfold the mesh a bit cleaner, looking at photos…
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Some good news to report: The Center for the Advancement of Teaching and Learning (CATL) at Elon University has awarded me with a substantial grant to foster the development of the DigiBahn Project. The grant will be used to upgrade the game engine from the free Unity3D Indie to Unity3D Pro (license comparison here), which…
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I’ve been having some fun recently getting the textures for my game models look just right, which has resulted in a change in my workflow. In the past, I would create a UV map by first making seams in the 3D meshes where I think the least amount of distortion would occur, unwrap the mesh,…
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I have been wanting to get some development on the project done these last few weeks, but I have been distracted by the day-to-day responsibilities of a college professor that have been nickel-and-diming my time. An interesting product of these distractions, however, has been a new general studies course examining the role of the hero…