Blog

  • I have been busy with various university responsibilities this last week, so I have had time neither for modeling in Blender nor posting my progress here. I have a few extra hours today, so I was able to quickly knock down a few buildings for the game level. Here’s a quick wireframe of the scene:…

    Read more

  • I had a few hours free last night to make an animated render of the latest model, the tower at the end of the pedestrian zone where the player will be inserted into the game level. Add a snowstorm this morning that makes the streets somewhat impassable, and you get a weekend with Blender, GIMP,…

    Read more

  • Tower Finished!

    After nearly two weeks of working on the pedestrian zone tower in my spare time, I am happy to say that I finally got it finished. And here is the final product: Not bad, considering that I have no 3D art experience at all and am pretty much self-taught on Blender and GIMP, the two…

    Read more

  • Had an interesting problem a few days ago with Blender’s texture channels. I had developed two models separately, a sign for the pedestrian zone and the tower, and wanted to bring them together (a) to see how they looked and (b) to get my workflow ironed out a bit. I am planning to develop the…

    Read more

  • As I mentioned in my previous post, I just found the FRAPS shareware online and downloaded it for doing screen captures to support my book project. I also noted that the software supports games using OpenGL technology, which meant that – perhaps – it would also support Blender video captures as Blender is OpenGL API-based…

    Read more

  • On account of the recent holidays and an unfortunate problem with my computer’s motherboard, I haven’t been blogging as much as I would have liked. Now that the computer problem is resolved and the powers that be have turned the heat back on in my office, I am once again in full production mode. A…

    Read more

  • Just found an extremely facinating video on the CNN website detailing how American soldiers prepare for deployment in Iraq. Apprently, the US Army has developed a National Training Center at Ft. Irwin in the Mojave Desert which realistically simulates all of the stresses a soldier will face on deployment in Iraq. There is even a…

    Read more

  • Finally got the turnaround for the pedestrian zone sign finished and posted on YouTube: For the pole and brackets holding the sign I applied a galvanized metal texture to the meshes and created a bump map on the same texture to give them a more authentic feel. The signs themselves just have specularity and reflectivity…

    Read more

  • Just finished putting the bump and specularity maps on the sign for the pedestrian zone and did a quick render: Looks pretty good, nein? I was thinking of doing a quick turnaround render before I went home, but will probably do this tomorrow once I come back to the office. Anyway, I’d still like to…

    Read more

  • Streetlamp Created

    Finally got a streetlamp object made for the level where the player will be inserted into the game. Here is a quick turnaround of the mesh, complete with a bump map applied to the glass panels of the lantern itself (and some additional tweaking done to the raytracing for mirror reflection and transparent refraction rendering):…

    Read more