Blog

  • I have been working in the office this morning, getting travel itineraries and other things ready for my upcoming trip to CALICO 2012, where I will be presenting a paper there on the results of my experiment using the 3D game I developed to teach German. In any case, it should be a lot of fun…

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  • The end of the semester and beginning of the summer is always busy: Thousands of things to catch up on, odds jobs that need doing, and countless receptions and ceremonies to attend. I finally had a chance to look at some of the data generated by the experiment I ran in my beginning German class…

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  • Back in the Saddle

    It’s been a long while since I have been active with game development and blogging. Time to get back into the swing, I think. My absence for this past year has been on account of responsibilities to the German program at Elon University, and getting a business German program off the ground. Central to this…

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  • The Digital Bahnhof (DigiBahn) Project is an interdisciplinary software development initiative seeking to program a 3D digital game-based learning (3D-DGBL) environment for teaching German language, vocabulary, and culture to advanced high school and beginning university students. The current basic prototype addresses the topics of recycling and waste management in Germany and has been developed to…

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  • Now that the game prototype is finished, I have been spending time getting the instructional materials ready. First to be created was the story, which the students will read before doing the related exercises and playing the game: I was able to find several websites dealing with recycling in Germany and Austria (Berlin sammelt and…

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  • A few days ago I made a video highlighting the finished game, essentially a walk-through of the environment. After capturing the video with FRAPS, I put the computer on standby and went off to teach. Once I came back to the office a few hours later I found, to my horror, that the computer would…

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  • I’ve been busy with teaching and other sundry university service responsibilities, which has taken me away from game development these last few weeks. Thank goodness that I was able to get the majority of development done during Winter Term when I didn’t have a teaching load. The final problem I faced was getting the player performance data…

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  • The new semester has finally started and, as anticipated, I’ve been busy with teaching and course preparations. I’m glad that I had time over Winter Term to code the game, get the functionality figured out, and polish the game interface. I’m going to test the game prototype in about two months and, as it currently…

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  • Took a break from doing modeling in Blender, where I still need to make game resources (bottles, cans, trash), and spent a few days getting the game start, about and information screens setup. With Unity, this was a snap to do and only required minimal scripting in C# and light image creation skills in GIMP.…

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  • Game Finally Coded

    I have been working feverishly these last few days, hoping to get get my game coded before the semester begins. Once the semester begins, I’ll have my hands full with grading, teaching, and the what-have-yous of being a university professor. And although I won’t be testing the game until the end of the semester, experience…

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