-
I have been working these last few days on tweaking the game interface and writing the code the will provide game functionality. I’m happy to report that the code for managing the points and health in the game are all finished, as seen in this screenshot: Every minute, the code will deduct one health point…
-
Playing Half-Life 2 Lost Coast a few weeks ago, I was struck by the sense of “place” that the game provides and the story that the spaces tell in a visual manner. Not only were the images beautifully rendered, but the spaces themselves seemed to emit a sense of real history, especially inside of the…
-
More than halfway with reimporting developed game models, which entails opening the models up in Blender, removing the object scale (Alt-S) and rotation (Alt-R), and redoing the rotation and scaling in Edit Mode. For fun, I decided to throw in a model of a fountain into the museum square instead of a tree. I also…
-
Have been busy these last few days putting the finishing touches on the new and improved city museum for the game and have begun reimporting already-developed models. I will be using the opportunity to change the format of the textures from .png to .jpg as the latter seems to be much smaller in size and…
-
Finally got the second floor of the museum finished, including all textures and the final changes to the meshes. Although I will be adding several more models for the prototype test (e.g., medieval tower and some traffic signs one would normally find in a pedestrian zone in Germany), I wanted to do a quick test…
-
After making some minor tweaks to the museum model inside of Blender, I was finally able to texture- and bump-map the exposed timber work meshes and import them into Unity. Once I got the workflow down, the whole process went very quickly. Main points to remember: (1) make modifications to meshes in Edit Mode, not…
-
Just finished getting all the vertical beams inserted into the mesh, which I have highlighted in this screen capture in white: All the beams were based on one root mesh object, to which I applied both a color and bump map channel. Once this was done, I made a copy of the mesh inside Edit…
-
Now that the semester is almost officially over (one more final to give, to the regret of my students), I have had more time to catch up on small project minutiae and make some substantial progress on my project. One thing I forgot to mention in prior posts is the Center for the Advancement of…
-
Seems to be either feast or famine when it comes to blog postings with me. Now that the semester is officially over (besides the final I still have to administer), I have a lot more time to do game development. Wish I would just be able to spend more time on doing background research on the use…
-
Well, I should add that the full museum model is almost finished – I still have to add the door handles to both doors. Otherwise, how will people be able to get in and out of the building? Although I still need to get a handle on how to light a scene most effectively in…