3D modeling of cultural heritage: Where are the Americans?

On 20-23 June 2016 I attended a NEH Advanced Topics in the Digital Humanities Summer Institute (DHSI) exploring the theory and practice of 3D modeling of cultural heritage sites. Held this year at UCLA, the institute was a follow-up to one held the year prior at the University of Massachusetts -Amherst. I found the institute…Read more 3D modeling of cultural heritage: Where are the Americans?

First steps on a new 3D project

I have always liked projects as a way of organizing and directing activity. They allow me to set personal goals, to measure progress towards this goal, to learn new technology skills along the way, and to create new knowledge through experimentation and analysis of the product. So, after a few years of not having any long-term…Read more First steps on a new 3D project

Virtual embodiment, deep learning, and the humanities

Although the topic of digital game-based learning and gamification did not make this year's New Horizon Report (it was mentioned in the 2014 report), I was happy to discover an interview with EDUCAUSE President and CEO, Diana Oblinger, in which these instructional approaches were mentioned first on a list of three trends that will impact…Read more Virtual embodiment, deep learning, and the humanities

A return to digital Helfta?

I found out just the other day that I have been accepted to participate in a Digital Humanities Summer Institute on Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites at the University of Massachusetts-Amherst in June 2015. The institute coincides with a project that I have been meaning to get back to…Read more A return to digital Helfta?

Bad Oberdinkelheim Gets a Wall

The last game I created was done under time pressure: It took me roughly 1.5 years to learn 3D modeling and texturing in Blender, game programming in Unity, and get the instructional materials created in time to teach the the topic of German waste management and recycling systems within the context of two-way prepositions. Oh,…Read more Bad Oberdinkelheim Gets a Wall

Article Published in ReCALL

It's been a long haul, but finally -- after several years of design, development, assessment, and evaluation -- the experiment results have been published in the ReCALL Journal: If you are interested and want to read more, you can download a PDF of the paper. Basically, as described in the abstract, the article reports on…Read more Article Published in ReCALL

Away For Much Too Long

It's been several months since posting my last entry and it's time to get back down to business. Reason for my absence has been partly professional, and partly pure digital distraction. Let's start with the last point first. After having played Battlefield 2142 for, oh, a *really* long time, I decided to step up to…Read more Away For Much Too Long