Opening remarks: Immersive Environments Colloquium at Vanderbilt University (9-10 December 2016)

Below are my opening remarks and charge for the Immersive Environments Colloquium at Vanderbilt University. Although the remarks include comments that I have already made on this blog, I thought it would still be useful to publish them here since, I think, they succinctly summarize how video games and digital game-based learning can benefit the humanities, specifically…Read more Opening remarks: Immersive Environments Colloquium at Vanderbilt University (9-10 December 2016)

The long arc back into 3D digital game-based learning

While I was enrolled in the Instructional Technology and Learning Sciences Program at Utah State University (2004-2007), I became very interested in the use of digital game-based learning, immersive virtual environments, and instructional simulations as a way to teach humanities topics. At the time this interest fortuitously aligned with the emergence of the “digital humanities”…Read more The long arc back into 3D digital game-based learning

Machine clustering and “The Flowing Light of the Godhead”

In Chapter 11 of Text Analysis with R for Students of Literature, Matthew Jockers introduces machine clustering through an authorship attribution problem. That is, by comparing different usages of high frequency words in an ingested corpus and calculating the Euclidean metric between them, the distance between different books in the corpus can be determined. Books closer…Read more Machine clustering and “The Flowing Light of the Godhead”

Promoting information and digital literacy

A few months ago I had the opportunity to interview for an educational technology director position at a highly selective liberal arts college in the Southeast. The position was unusual for me at the time in that it would be housed completely in the library and would be in charge of library staff, in addition to…Read more Promoting information and digital literacy

Using R to analyze “The Flowing Light of the Godhead”

A few weeks ago I started learning the R programming language for use in quantitative and computational approaches to textual analysis. Although my areas of expertise are in 3D visualization and simulation, it seemed to me that a lot of work in the digital humanities is in textual analysis (e.g., text mining and topic modeling)…Read more Using R to analyze “The Flowing Light of the Godhead”

Unity C# Quest Scripts

 Introduction The C# Unity scripts I wrote for the Uncle Sam Plantation project create a basic quest structure that guides players through a 3D game or simulation. My research into 3D digital game-based language learning environments show that goal-directed player activity in these environments provide learners of a second language and culture with a more…Read more Unity C# Quest Scripts

Why the digital humanities could benefit from digital game-based learning

My presentation at the NEH Digital Humanities Summer Institute (DHSI) on 3D modeling of cultural heritage sites detailed the work I have been doing on a digital recreation of the Uncle Sam Plantation. During the presentation I also made a case for using the 3D models I have developed as the basis for an instructional…Read more Why the digital humanities could benefit from digital game-based learning