Download a PDF of the curriculum vitae here.
Digital Humanities Projects
The Uncle Sam (Constancia) Plantation: The Uncle Sam (Constancia) Plantation was a 19th-century sugar plantation located near Convent in St. James Parish, Louisiana. Before the plantation complex was razed in 1940 to make room for a river levee, floor plans and elevations of the buildings were produced by the Historic American Building Survey. Incorporating 3D models based on these floor plans and elevations, this 3D/VR simulation will virtually recreate the spaces of the plantation complex and tell the lost histories of the people who lived there.
The Digital Bahnhof (DigiBahn) Project: The DigiBahn Project is a 3D graphic adventure game that teaches German recycling and waste management practices in a simulated real-world space. Future versions of the game will include challenges requiring students to navigate a virtual German train station and environs while meeting specific instructional goals. Project development is detailed on the DigiBahn blog.
Ausflug am Wochenende nach München Interactive Fiction Game: Ausflug am Wochenende nach München is an interactive fiction game that introduces students to the German vocabulary and culture necessary to navigate a train station while in Germany. By means of an interactive text-based interface that responds to student input, the game mediates the experience of preparing for rail travel in Germany and transmits cultural values by engaging spending practices, travel preferences, and interaction with cultural agents.
The German Professor YouTube Channel: The German Professor YouTube Channel is an digital repository for open educational resources and a social media platform for facilitating program growth and outreach. The channel hosts a collection of closed captioned, high definition instructional videos with links to PDF study sheets and OpenOffice Impress slides. All site materials are released under a Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License.
Wege in den Beruf: German For Your Career: Wege in den Beruf: German For Your Career is a prototype open online course for teaching business German to students at the secondary and post-secondary levels. The course seeks to promote the study of the German language and culture by connecting the study of the German language and culture to increased career opportunities for students.
Neville, D. (2016) Creating a blended learning environment for business German: Development and implementation guidelines, Unterrichtspraxis / Teaching German, 49(1), 57-68.
Neville, D. (2014). The story in the mind: The effect of 3D gameplay on the structuring of written L2 narratives. ReCall Journal: The Journal of the European Association for Computer Assisted Language Learning, 27(1), 1-17.
Neville, D. & Shelton, B. (2010). Literary and historical 3D-DGBL: Design guidelines. Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research, 41(4), 607-629.
Neville, D. (2010). Structuring narrative in 3D digital game-based learning environments to support second language acquisition. The Foreign Language Annals, 43(3), 445-468.
Neville, D., Shelton, B., & McInnis, B. (2009). Cybertext redux: Using DGBL to teach L2 vocabulary, reading, and culture. Computer Assisted Language Learning, 22(5), 409-424.
Neville, D. (2008). The bodies of the bride: The language of incarnation, transcendence, and time in the poetic theology of the medieval mystic Mechthild of Magdeburg. Mystics Quarterly: The Academic Journal Of Medieval Western-European Mysticism, 34(1-2), 1-34.
Neville, D. & Britt, D. (2007). A problem-based learning approach integrating foreign language into engineering. The Foreign Language Annals, 40(2), 226-246.
Neville, D. (2011). The future of language education: Facilitating collaboration through technology. The Language Educator, 6(5), 36-38.
Neville, D. (2009). In the classroom: Digital game-based learning in second language acquisition. The Language Educator, 4(6), 47-51.
Neville, D. (2009). Recession-proofing the profession with technology. The Language Educator, 4(2), 52-56.