Going to California

I have not been blogging for a few weeks now as I have been busy with other things, such as getting ready for the upcoming ACTFL Conference in San Diego, teaching my German language courses this semester, and finishing a research paper on the pedagogical applications of narrative in first-person 3D gaming interfaces of the…Read more Going to California

Aligning Narratives: Theories of Situated Cognition, SLA, and Game Studies

For the last, oh...I dunno, say, four months I have been reworking my submission to L2 Journal, at the cost of me actually doing any real game development. I just finished up a section of the article, which describes the applicability of 3D-DGBL, specifically its first-person ilk, for second language acquisition (SLA). A dry theory…Read more Aligning Narratives: Theories of Situated Cognition, SLA, and Game Studies

Old Rusty Pipes

I spent Saturday afternoon playing with the procedural textures that ship with Blender to create the water pipes on my recent project, the fountain that will go in the center of the pedestrian zone. Thinking about how these pipes should look like, I thought that they would have been exposed to the elements for some…Read more Old Rusty Pipes

Hast du Durst?

Since every Fußgängerzone needs a fountain, I've been busy these last couple of days modeling one in Blender in my spare time. Creating the basic shape was fairly easy, as was making an animation for the water in the fountain:And here is the original image on which the design of my 3D model is based:I…Read more Hast du Durst?

DigiBahn Comes to the Intermediate German Conversation Course

Over the last few days I have been attempting to create a fusion of my research and teaching agendas by getting students in my intermediate German conversation class involved in the DigiBahn Project. In class we have discussed - auf Deutsch, sogar! - language as a sociocultural tool that we use to structure reality and,…Read more DigiBahn Comes to the Intermediate German Conversation Course

DGBL Primers, the New Sesame Street, and Elon University Students

There is so much literature out there about computer games, DGBL, and education, it is sometimes a bit overwhelming to find a good overview that can quickly provide an orientation point for future research. In the past I have suggested Richard Van Eck's Digital Game-Based Learning as a starting point, but a few days ago…Read more DGBL Primers, the New Sesame Street, and Elon University Students

3D-DGBL and Instructional Simulations for the Humanities

Three dimensional digital game-based learning (3D-DGBL) environments and instructional simulations provide several advantages for the teaching of the humanities and foreign languages, including the ability to foster constructivist learning environments and provide personally-tailored and highly motivational instruction; the promotion of student-directed learning, free inquiry, and exploration; and the power to emulate remote or inaccessible real-world…Read more 3D-DGBL and Instructional Simulations for the Humanities

Modding a COTS Game

In October 2008 the Elon University Digibahn Project began modifying The Elder Scrolls IV: Oblivion, a commercial off-the-shelf (COTS) game with a freely available game editor (TES Construction Set) in order to build a proof-of-concept game prototype. By April 2009 we had imported a few basic 3D meshes, developed an instructional blueprint, and programmed some…Read more Modding a COTS Game