I had a few hours free last night to make an animated render of the latest model, the tower at the end of the pedestrian zone where the player will be inserted into the game level. Add a snowstorm this morning that makes the streets somewhat impassable, and you get a weekend with Blender, GIMP, YouTube, and the project blog. Anyway, here is the result of my latest endeavors:
Although clearly not at the artistic level of many 3D modelers out there, and probably violating numerous design pet peeves as described by blenderguru, I’m still impressed with what I’ve accomplished and realize that I still have a lot more to learn. I’d particularly be interested in learning how to make the corners of my models more “rounded” and real-life while keeping the model within the low-poly mesh range. The roof also looks much too reflective for a typical slate roof like you find in Germany, which I noticed only after doing a turnaround of the model and seeing the it catches the light of lamp at certain angles. Need to figure our how to correct this (probably with a specularity map, right?).
Instead of baking the textures and importing the 3D model into Unity 3D, at the moment I’m thinking that I will continue to develop models for the game level and continue with my research on 3D digital game-based learning for second language acquisition. It has been fun and also interesting to be involved in the design process while simultaneously reading primary and secondary literature on the topic. I’ll be interested in seeing what come of this whole thing in the coming year.